using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class Movement : MonoBehaviour
{
[SerializeField]Transform target;
Ray lastRay;
void Start()
{
}
void Update()
{
if (Input.GetMouseButtonDown(0))
{
lastRay = Camera.main.ScreenPointToRay(Input.mousePosition);
}
Debug.DrawRay(lastRay.origin, lastRay.direction * 100);
GetComponent<NavMeshAgent>().destination = target.position;
}
}
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